The Dig
Walkthrough:
Table of Contents
General
Notes
Attlia
Cocytus
The Nexus
Museum Spire
Planetarium
Spire
Map Spire
Command Center
Tomb Spire
Alien
Translation
The Eye
Endgame
General Notes
Quick Start:
P at Main Menu ("Play The Dig")
Esc after cloud background appears
F1 for game control menu
To talk to someone, either click on them
(if present) or use the PenUltimate communicator. Icons representing
various dialogue choices will appear at the bottom of the screen. Click on
one of them to discuss the subject. A dialogue icon will "blue out" when
no further dialogue on that subject is possible. To repeat dialogue,
re-initiate the conversation.
Click on the "i" logo at lower left to
bring up inventory (or simply right-click the mouse). Additional details
on inventory items can be obtained by using the Examine tool in the
upper-left corner of the inventory display.
The Esc key can be
used to skip some animations and character dialogues.
Not all details
are shown in the walkthrough - just the essential ones. Lots of hotspots
and dialogue options provide interesting backstory items and add to the
atmosphere and character development.
Attila
Use the
PenUltimate in inventory and click on the right-hand "Comm" button (the
left-hand "asteroid lander" button brings up an optional arcade-style
game)
Click on Payload Specialist Miles' picture and talk to her about
the "Flying Pig" (a freefall tool chest)
Click on the Flying Pig to
take it down to Quadrant 1 of the asteroid
Open the Flying Pig and
take a closer look at it
Pick up the zero-G digger, the shovel, and
explosive units Alpha and Beta
Return to the asteroid
Communicate
with Borden about the nuclear explosive, and he'll tell you to plant the
Alpha charge on a level surface in Quadrant 2 of the asteroid
Return
to space and click on quadrant 2 (upper right) when you're viewing the
whole asteroid
Use the zero-G digger to smooth out the target surface
at upper center
Use explosive unit Alpha with the dirt on the asteroid
surface, then use the arming key in your inventory (it looks like a safety
razor) with the explosive
Communicate with Borden again about the
nuclear explosive, and he'll tell you to plant the Beta charge on a level
surface in Quadrant 3 of the asteroid
Return to space and click on
quadrant 3 (lower left) of the asteroid
Use the shovel to remove the
boulder, then place explosive unit Beta on the exposed asteroid surface
and arm it with your arming key
Return to space (asteroid view), then
click on the left edge of the screen to return to the shuttle
Talk to
Borden about the nuclear explosive
After Attila's orbit is stabilized,
you'll go back to its surface for a closer look
Push the metallic
plate at right, and you'll learn about Low's secret orders to look for any
sign of alien presence on Attila
Use the zero-G digger on each of the
odd projections and push the metal plates exposed underneath them
Enter the dark tunnel formed at left when the largest metal plate
sinks into the rock
Enter the interior of the asteroid and click on
the pentagonal pedestal at right
Arrange the four plates in the square
indentation in the pedestal (the proper arrangement can be seen in the
logo at lower left of your PenUltimate)
When all four plates have been
placed, the square rearranges itself into a triangle and the asteroid
turns into a dodecahedron-shaped starship that takes you to planet Cocytus
On landing, you'll find yourself in a large canyon on an island
surrounded by five tall spires
Cocytus
After spacesuits are
removed (and voices improve), move into the clearing
Head for the
unknown area (wreck) at left
Enter the alien spaceship wreck and pick
up the alien device from inside the chest
Touch the hanging wire and
pick up a yellow engraved rod dropped by the alien apparition
Take the
wire and return to the clearing
Go to the unknown area (grave) at top
and use the shovel to dig up the grave
Pick up a jawbone and tusk from
the grave
Return to the clearing and head for the unknown area (dirt
ramp) at upper right
Use the alien device in your inventory, then use
the shovel to excavate the small mound
Take the bracelet and return to
the dais in the center of the clearing
Use the shovel to dig in the
small hole into which the alien ghost disappears
The
Nexus
After Brink dies in a fall and Maggie deserts you, you'll find
yourself in the Nexus, which is a circular subterranean chamber in the
central Cocytus island
Pick up the plate at your feet and use it in
the alcove to the right of the rockfall
Walk to the right past a
column and pick up a purple engraved rod
Continue to the right and
descend a ramp in front of a dark tunnel
Looking over the platform
edge, you'll see three energy beams, one of which appears to be
misdirected due to a fallen lens
Returning your view back up to the
platform, click on the control panel
The buttons on the panel are used
to program the movements of a robot device:
Upper White: Erase
last command
Blue: Move robot up
Purple: Move robot left
Red:
Use robot manipulator
Green: Move robot right
Lower White: Clear
entire program
Yellow: Move robot down
The following program
can be used to pick up the unattached lens:
4 Purple
2 Yellow
Red
After the program is entered, exit the control panel and
activate the robot by pressing the triangular button on the console at the
left edge of the platform
Use the following program to reattach the
lens:
Lower White (erases previous program)
5 Purple
4
Blue
Red
and again use the triangular button to activate the
robot
Before leaving the power plant, remove the loose plate at
the base of the ramp and take the blue crystal
Go back up the ramp to
the Nexus, then walk left
Stopping in front of the column, you'll see
that it is now flowing with energy
Using the tusk, remove the door
panel to the right of the column
Attach one end of the wire to the
uncovered door panel, then connect the other end to the sparking power
conduit on the floor
The door panel is now activated; you'll return to
open it later
For now, move one door to the right (to the door
immediately left of the dark tunnel)
Zoom in on its door panel and
you'll find that it is a four-element combination lock, each element of
which is one of the five shapes
Tetrahedron
Cube
Square
Ball
Hexagon
in one of the three colors
Red
Green
Blue
Rather than trying all 50,625 combinations,
enter the solution found by applying the Examine tool to the purple
engraving rod (solutions on engraving rods randomize with each game)
Enter through the open door and descend to a "tram stop"
Call the
tram using the unknown button in the center of the platform
Scroll
left and enter the tram, taking it to the Museum Spire
Museum
Spire
Referring to the Museum Spire map, make your way outside and up
the spire path
At the top of the path, zoom in on the strange device
Hold down the pentagonal button at left until a line is formed from
one of the circular spires on the map to the center pentagon
If a line
does not form, try backing out from the device and orienting the lens
below it once or twice
If a line still does not form, back out from
the device and open its side panel
Zoom in on the exposed panel, then:
Rotate the center prism until its white line is pointing to the prism
at lower left
Rotate the lower-left prism until its green line is
pointing to the prism at upper left
Rotate the upper-left prism until
its green line is pointing to the green crystal at the top
If
necessary, rotate the lower-right prism until its orange line is pointing
to the orange crystal at left
Rotate the upper-right prism until its
blue line is pointing to the blue crystal at the bottom
Retry the
strange device and lens
When the line appears on the device panel, an
aerial light bridge appears from the lens location to a central crystal
form suspended over the nexus island (see map)
Once two or more of
these light bridges have been formed, they can be used to move between
spires more quickly than with underwater trams
When you've finished
exploring the light bridge and crystal form, return to the Museum Spire
and enter the triangular door into the museum
Pick up the tablet near
the entrance door, glowing life crystals on the floor and a red engraved
rod at far left
For information about the aliens that used to inhabit
Cocytus and about the glowing life crystals you found, check out the
displays on the museum walls
When finished, enter the door at the left
of the museum, into the library
Talk to Maggie, then return to the
Nexus via the Museum Spire tram you used earlier
Move right, to
Brink's body
Use one of the glowing life crystals to resuscitate Brink
Return to the tram station in the base of the Museum Spire,
accompanied by Brink
With his help, open the weakened door at the
bottom of the tram steps
Pick up some more life crystals and a
canister
Exit the room and go outside
At the bottom of the spire
path, note the fossil
Proceed toward the water at right
After the
turtle-like animal is consumed by the sea monster and Brink is scared off,
zoom in on the loose turtle bones
Here is probably the most difficult
puzzle in the game - you must correctly rearrange the bones according to
the fossil you saw earlier.
Alien Skeleton
Right-click the
individual bones to rotate them
When the skeleton has been properly
reassembled and you've zoomed back out, the screen hotspot will identify
it as "dead creature" rather than "loose bones" (fortunately, the bone
positions you changed are remembered after you zoom out)
Use the
canister with the dead creature, then reanimate it with a life crystal
Dive into the water and swim to that underwater cave
Enter
the chamber and pick up the plate and the orange engraved rod
Return
to the Nexus via the Museum Spire tram
After Examining the orange
engraved rod, use its combination to open the door to the right of the
dark tunnel
Enter through the open door and descend to another tram
stop
Call the tram using the button at the left of the platform
Enter the tram, taking it to the Planetarium Spire
Planetarium
Spire
Referring to the Planetarium Spire map, make your way outside and
up the pathway
To cross the gap in the path, synchronize your click on
the "far side" hotspot with the surf and it will conveniently float you
over (otherwise, you'll take a swim and will have to retry it)
When
you've crossed the gap, fix it by pushing over a boulder with the shovel
Continue up the spire into the clearing and cross the waterfall bridge
into the crevice
Pick up the blue rod, then return outside to the
clearing
As before, activate a light bridge using the strange device
and lens
Head for the plateau at the back of the clearing and watch a
rat-like creature steal a device necessary for accessing a door in the
back wall
Pick up the dowel immediately below the door panel and
insert it into the hole in one of the wheel-like designs flanking the
pathway
Pull out the pole beneath the wheel design, then pick it up
and use it with the dowel pin
Pick up the rib cage in front of the
back door and attach it to the hook at the end of the elevated pole
To
complete your rattrap, pick up the rod below the wheel design and use it
with the cage
To scare the thief into your trap, investigate the
various holes in the back wall until the animal appears
Wait for him
to come out, then move toward him
When he runs off to the lower right,
go and stand just to the left of the space between the two wheel designs
(the screen will scroll left)
If he comes onto the pathway between the
wheels, quickly move toward him and run him into the trap (otherwise,
repeat the procedure)
Put the bracelet on the critter, then click on
the trap to release him
Return the ribcage to the hook, but take the
rod
Use the shovel to dig out the cave entrance to the left of the
wheel designs
Enter the cave and use the alien tracking device in your
inventory
Dig with the shovel at the tracker spot, then pick up the
machine part
Exit the cave and use the machine part in the back door
panel
Complete the panel by reinstalling the cover that has fallen off
it
Use the panel to open the door in the back wall
Enter into a
dodecahedron-shaped planetarium
Pick up the green engraved rod, the
plate and the twin scepters
Activate the planetarium by using the gold
scepter with the faint light in the ceiling
Click the gold scepter on
the planet
Move the gold scepter to the two o'clock position (with
respect to the planet) and click it
The large moon will rotate to that
position and stop
Click the right mouse button twice and take the
silver scepter from inventory
Move the silver scepter to the seven
o'clock position (with respect to the large moon) and click it
When
the large and small moons have been correctly oriented, an animation will
automatically play and the critter will try to lock you inside the
planetarium
Return the silver scepter to inventory and click on the
wall button to open the door and exit the planetarium
Return to the
Museum Spire via the light bridges, then to the Nexus via the Museum Spire
tram
After Examining the green engraved rod, use its combination to
open the door immediately to the right of the energy column
Enter
through the open door and descend to a tram stop
Call the tram using
the button at the right of the platform
Enter the tram, taking it to
the Map Spire
Map Spire
Referring to the Map Spire map, head
for the map room
After Examining the red engraved rod, enter its
combination into the map room panel
You'll then see a visual
indication of a crypt passage
Exit the map room through the opening at
top left
As before, activate a light bridge using the strange device
and lens
Return to the Museum Spire via the light bridges, then to the
Nexus via the Museum Spire tram
Command Center
Head down the
dark tunnel and watch one of the best-rendered animations in the game
Move to the left of the crystalline room and click on the exterior
green button to open the airlock door
Enter the airlock and press the
interior green button twice; proceed left into the Nexus command center
Zoom in on the glowing panel in the foreground
Put the blue rod
from your inventory into one of the three holes at right
Click on the
dark crystal at far left
Starting with all blue rods fully depressed,
slowly drag each one up until the far-left crystal reaches maximum
whiteness (the optimum rod positions randomize with each game)
When
the left crystal looks like the other four, the Tomb Spire tram has been
activated
Return through the airlock and dark tunnel to the Nexus
Use the combination from the red engraved rod to open the door to the
left of the energy column
Enter through the open door and descend to a
tram stop
Call the tram using the button at the right of the platform
Scroll left and enter the tram, taking it to the Tomb Spire
Tomb Spire
Referring to the Tomb Spire map, head up to the
plateau edge, then continue on the path
As before, activate a light
bridge using the strange device and lens
Here, an engraving on the
wall gives some clue as to the moon orientations that were required in the
planetarium
Return to the plateau edge and move the stone plate with
the shovel
Go through the hole and into the tomb
Light up the tomb
by using the blue crystal in the hole in the wall
Stand on the floor
tile in the foreground marked with two crescent moons and an overhead
light shutter will open
Use the rod with the loose stone you're
standing on to block the shutter open
Exit the tomb and push away dirt
covering the lens in the tomb ceiling
A light beam from the eclipsing
moons now activates an elevator to the tomb crypt
When you've
reentered the tomb, click on the alien statue and it will dissolve
Click on the front face of the platform to descend into the crypt
Move left from the triangular levitating platform and click on the
triangular door
After the right-hand "guard dog" is reanimated, bring
the left-hand pile of bones to life using a glowing crystal and the two
beasts will annihilate each other
Evaporate the door by using the
ghost's engraved rod with the slot next to the door
Proceed through
the doorway to a pyramidal tomb
Use the ghost's engraved rod with the
pyramid panel and animate the alien with a life crystal
Stop talking
to the alien since you can't understand him (yet)
After Maggie is
abducted by a big alien spider, you'll need to coerce Brink into helping
you
Retrace your steps out of the tomb, then follow the path past the
light bridge into Brink's cave
Use the flashlight on the bat creatures
on the ceiling to scare Brink out of the cave
Move forward to the
platform where Brink was working and take his stash of crystals
You'll
then bargain with Brink to help you find Maggie
Exit the cave and go
to the Map Spire via the light bridges
Alien Translation
Head
for the nest via the map room, pit and chamber
Talk to Brink about the
monster, then head for the falls source
Push the rock to permanently
divert the waterfall into the grate
Return to the nest and talk to
Brink about the grate near Maggie
After the spider is washed away and
Brink runs off again, go to the strange field using a small opening near
the doorway to the tram station
Show the tablet to Robbins, then enter
the opening in the island and pick up the last plate
Head for the
Planetarium Spire crevice via the light bridges
Use the jaw bone on
Brink
Put the remaining plates into the alcove, and the Cathedral
Spire door will open
Enter through the open door and descend to a tram
stop
Call the tram using the button at the edge of the platform
Enter the tram, taking it to the Cathedral Spire
Referring to the
Cathedral Spire map, enter the alien lab and zoom in on the console at the
bottom
Look at the gap in the machinery, then zoom out and talk to
Robbins about the alien device
Scroll up and exit the lab at the top
of the spiral walkway
Scroll left and remove the bird's nest from the
light bridge lens
As before, activate the light bridge using the
strange device and lens
Go to the Museum Spire via the light bridges,
then head for its tram station
In the small room near the tram
station, pick up one or more life crystals to replace the ones Brink stole
from you
Use the light bridges to take Maggie to the alien's pyramid
in the Tomb Spire
Again use the ghost's engraved rod with the pyramid
panel and animate the alien with a life crystal
Talk to the alien four
times about the alien device, then twice about the eye part (note that if
you stop talking to the alien, you'll have to use another life crystal to
talk to him again)
The creator's engraved rod will appear at your
feet; pick it up
The Eye
Go to the map room in the Map Spire
via the light bridges
After Examining the creator's engraving, enter
its combination into the map room panel and you'll see a visual indication
of a beach area
Head for the beach via the pit, chamber, nest and
waterfalls
Pick up the eye part between the two grey stones in the
foreground
Return via the light bridges to the alien lab in the
Cathedral Spire
After Brink robs you again of any life crystals you're
carrying, return via the light bridges to Brink's cave platform in the
Tomb Spire
Show Brink the eye part, then use it in the slot in the
relic
After two life crystals are formed, remove the eye part from the
alien machine and Brink will go skydiving
You have enough life
crystals for the eye machine console, but to explore the alternate ending,
replace the eye part in the relic slot and pick up more life crystals and
the eye part
Use the light bridges to go to the alien lab in the
Cathedral Spire
Put two life crystals and the eye part into the
console at the bottom of the lab
Zoom out and go back up the spiral
walkway to talk to Robbins about the alien device
Endgame
After
Maggie is killed, go up the walkway and exit the alien lab at the top
Use the light bridge
When the guard dog blocks you,
immediately use the switch in the strange device to dissolve the
light bridge and dispose of the guard dog with a real TIE Fighter
sound
Reactivate the light bridge and use it to enter the Eye
Touch the portal into SpaceTime 6, then watch the aliens return (some
to areas not seen before)
It's not clear what happened to Maggie's and
Brink's corpses, but they reappear alive with the aliens
After the
mutual admiration is finished, watch the endgame sequence depicting your
return to Earth
At the end of the credits, you can hear the spider
monster
Alternate Ending
For less hugging and more
slapping, try using a life crystal on Maggie before leaving the alien lab
After she takes a high dive, continue as above